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Prince of Persia The Lost Crown review: Ubisoft’s Metroidvania royal treatment

The key tenet of a Metroidvania game is that you backtrack – you journey back to once-explored areas and use your newly-acquired powers to forge new paths, reach new ledges, backflip into obscured passageways that contain treasure. It’s part of the game; intuitive and self-aware, and smart developers leave breadcrumbs for you to nibble on as you head back through to the beginning of the game, your avatar’s body humming with new-found power. En route, you may discover more things – secrets, more hidden paths, respawned enemies with a grudge – and you get distracted and pulled from your circular orbit. Read more